
Games
A calm browser game went from idea to a polished version in one morning.
ToolsGodot·Blender·MPFB2·AI agents
Case studies
The research and tests our AI station runs before it takes on client work.
Each card shows the tools that ran, what the test proved and where it stopped.
How the station works
Three parts work together, and a person reviews every delivery.
Our research and training are written into a library of tested skills, so every agent starts with the studio's know-how. Hundreds of skills across film, music, 3D, simulation, games and web.
Tool profiles give agents real production tools: Blender, Unity, Unreal, Godot, OpenFOAM, Remotion, and voice and music engines, on our own GPU and CPU servers.
Many agents work on one board, with reviews and approvals by a person.
Every test on this page went round this loop. What failed went back into the skills, so the next build starts further ahead. That is why the station can do production-level work, with people reviewing every delivery.
Real outputs from the station, with their limits stated. Pick a card to see more.

Games
A calm browser game went from idea to a polished version in one morning.
ToolsGodot·Blender·MPFB2·AI agents

Simulation
A steady wind study on real terrain showed facade pressure, street level wind and flat ventilation.
ToolsOpenFOAM·Python

3D and characters
A detailed creature was built and rendered by script in about one hour, with no AI images.
ToolsBlender·Cycles·Python

Architecture and visualization
A mixed use plaza on a real plot went from a map pin to a 4K film, with BIM and simulations.
ToolsBlender·Cycles·BIM (IFC)·OpenFOAM·FDS

AI systems
Agents from different vendors share one task board, and a clash over the same file is refused.
ToolsSynthDesk·Claude Code·Codex

Games
Film jets, ray marched clouds and missile smoke ran in real time at about 1.8 ms of GPU time per frame.
ToolsGodot·Blender

Simulation
Smoke from a set fire closed routes in a shop, and simulated shoppers turned to the rear stair.
ToolsFDS·JuPedSim·Python

Real-time and engines
A 16 by 16 km piece of real terrain was imported and rendered in Unreal Engine 5 on a Linux server.
ToolsUnreal Engine 5·Lumen·Nanite·Python

3D and characters
A narrow body airliner was modelled to real dimensions and lit for golden hour, with no logos.
ToolsBlender·Cycles

Architecture and visualization
Ray traced shadows showed which terraces get two hours of winter sun.
ToolsRadiance·pvlib·Python

Simulation
An AI agent rebuilt five Blender physics scenes from our written skill notes alone.
ToolsBlender·Codex·Python

3D and characters
A true scale shoe was modelled from a single photo, with a 0.92 silhouette match.
ToolsBlender·Cycles·Codex·Python

AI systems
Twelve concept screens explored how people could direct agents to edit film, image and sound.
ToolsAI image generation·Design brief
Original music
We compose the music for our product films as code, then mix and master it on the station. Five cues, music only.
strings, French horn, marimba, upright piano, harp, pizzicato bass, light percussion
marimba, glockenspiel, strings, synth plucks, soft kick and shaker
upright piano, marimba, strings, synth plucks, light kick and shaker
upright piano, harp, marimba, strings, soft claps and shaker
upright piano, marimba, strings, synth plucks, light kick and shaker
Composed in code at UnboxedAI, played with CC0 sample libraries.
Tell us what you need to see, test or build. We will tell you honestly what the station can do.
Start a projectA calm browser game went from idea to a polished version in one morning.

Every surface is a procedural shader. No photo textures.

The boy, version 1 to version 2, built by scripts in Blender.

Grey box at 06:20, finished world by mid morning.
A steady wind study on real terrain showed facade pressure, street level wind and flat ventilation.

Light pulses trace the computed mean airflow.

Wind at walking height. One direction, mean flow, not a comfort rating.

One corner flat, about 22 air changes an hour with assumed openings.

A detailed creature was built and rendered by script in about one hour, with no AI images.

Head close up, 1024 samples with denoising.

Side profile.

The first blockout, built from shape functions.

A mixed use plaza on a real plot went from a map pin to a 4K film, with BIM and simulations.

Roof garden terrace, rendered in Cycles.

A drawing sheet cut from the BIM model.
Agents from different vendors share one task board, and a clash over the same file is refused.

An agent claims a task and reserves its files.

A second agent asks for the same file and is told who has it.
Film jets, ray marched clouds and missile smoke ran in real time at about 1.8 ms of GPU time per frame.

Missile smoke is billboard puffs lit by the sun.

A flare decoys the missile.
Smoke from a set fire closed routes in a shop, and simulated shoppers turned to the rear stair.

Shop fire beside a door. Visibility closes routes as it falls.

Car fire smoke on a parking deck.

People left on the plaza over time, several seeds.
A 16 by 16 km piece of real terrain was imported and rendered in Unreal Engine 5 on a Linux server.

Low pass over a dry wash.

Rocks placed by procedural rules on the real slope.

Ridge view, oblique.
Produced using Copernicus WorldDEM-30 © DLR e.V. 2010-2014 and © Airbus Defence and Space GmbH 2014-2018 provided under COPERNICUS by the European Union and ESA; all rights reserved. Contains modified Copernicus Sentinel data (2025). Rock scans: Poly Haven (CC0).

A narrow body airliner was modelled to real dimensions and lit for golden hour, with no logos.

Six pane cockpit and nose under a golden key light.

Engine intake with fan blades and liner.

Clay pass before materials.
Ray traced shadows showed which terraces get two hours of winter sun.

21 June from above. Shadows stay short and close.

Hours of direct sun on every terrace.

Equinox shadows at 09:00, noon and 15:00.
An AI agent rebuilt five Blender physics scenes from our written skill notes alone.

Rain with dynamic paint ripples and wet marks.

Liquid round 2, rebuilt to match the reference.

A true scale shoe was modelled from a single photo, with a 0.92 silhouette match.

Side view. Hidden parts are inferred.

Six views at the same scale, 274.5 mm long.

Twelve concept screens explored how people could direct agents to edit film, image and sound.
Every image in this test was made with an AI image tool. People, footage and numbers inside them are illustrative.

Screening room with frame accurate notes.

Change requests sent to agents.

Review on a phone.